

My module starts off with a switch that unblocks a passageway, says door open, and then unhides a lost soul that flies into your face and errupts in a large but harmless explosion. Spent hours last night trying to troubleshoot as I naturally assumed that I had messed up somehow or accidentally deleted something vital before coming to the realization that snapmaps has a pretty large bug in it. Yep, it's pretty gamebreaking not having enemies spawn when they are supposed to. At first I thought I made a mistake but now I am almost convinced this is a bug.Īre you suffering from bugs in snapmap like triggers/events not working? One moment a trigger works just fine, and then the next time I play the level nothing happens. Original post: Is it just me or is snapmap very buggy? It seems like triggers and events only fire when they feel like it. Still stand by what I said that it's baffling this isn't mentioned anywhere. Once I set most of the enemies to hidden and made them teleport in instead they worked. Having too many enemies on the map that aren't hidden causes others to not load. Oh well, at least I can go back to working on my map now.ĮDIT 3: Never mind what I said about the spawning.

I find it extremely baffling that snapmap never mentions this even once even in the tutorials. I just did this and now all my demons spawn as intended. You are only suppose to place demons directly on the map if you have a special reason to do so. You can actually make spawners spawn individual demons exactly where you want just as if you were placing them individually. You aren't suppose to put demons manually on the map. Great job there guys! The more I keep using snapmap the more pissed I become.ĮDIT 2: I have figured out the problem. The stuff that is there doesn't even work as intended.

So not only is the SP portion of snapmap really half-baked.
